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This is Twenty Milliseconds, a site documenting what works and what doesn't in virtual reality design.

Top Usability Issues in September 2014

By now we’ve seen a lot of content coming out for the Oculus Rift. From a usability perspective, many of the top rated demos are interesting because they’re “stateless” - people walk or fly around an environment, and no data is stored in between demo runs. Most of the interaction is done with the arrow keys, the spacebar, and the Escape button; most demos know that the screen should update when your head moves.

Applications Launching on the Wrong Screen

This is a persistent problem.